Wednesday, April 10, 2013

Three years later...

I hadn't realized it had been [i]quite[/i] this long since my last post! But oh well, can't do anything about that beyond attempting to do a little better this time around. We'll have to see how that goes, lol. Anyhow, I thought I'd share a little of what I've been doing lately. :) Most of the art I do is little icons like so:

Those are actually the working size believe it or not - the actual icons are only half that size which makes it a little tricky since if you do too much detail it all melts into a mess at the smaller size, but too little detail just looks sad, lol. Some of these are "wearable" items and also have overlay versions that can be combined with other items to dress up an avatar for a variety of looks such as this:
 


 Anyway, so that's what I usually do.  However, since the site is hosting a special event I got the chance to do something a bit different and have spent the last month or so working on art for a game! It's been a HUGE learning experience for me and there's a lot of things I wish I'd known beforehand but eh, now I know for next time. :)

 I was hoping there would be a way I could link to the game here and you guys could give it a try but apparently that won't work and since I doubt you want to join up on the site and complete a whole list of tasks in order to gain access (at the moment it's kind of part of a series of quests that have to be completed in order) I just did a screen recording of the gameplay so you could see how it all fits together.


Everything except for the text on the screen was done by me although one of the other artists helped me out with the designs for the pirate ships and the player planes (since what I came up with was kind of boring and I hated them.). The end result isn't quite as cool as I'd hoped for since the idea was that it would be a racing game and semi-3d and there were going to be fun effects for when things hit the road and you'd have to avoid them while racing the other player planes. Buuuuut as I found out after finishing 95% of the art for all that, apparently our programmers can't put everything together quite like that. At least not in the amount of time they had to do it in.  So that was really really sad. There was a bit where it sounded like it wasn't going to work at all and everything would just have be scrapped but after throwing some ideas around it wound up turning into more of a "dodge the stuff falling from above" type game. So, not as exciting as it was meant to be, but oh well. I'm just glad that most of the art got used in the end even if it did lose some of my favorite bits.


2 comments:

Treasure Valley said...

So fun to get all that explanation stuff! Keep up your good work...only don't let it take over your life completely:)!!! Thanks for sharing on the blog!

Treasure Valley said...

Hey Charlotte, Im working on a new fantasy tabletop game and I was wondering if you could help me with the art? I looking at doing 24 diffrent units, all needing both backs and fronts each 450 pixels by 600 pixels. I'll understand if you don't have time, but if you could I would be very thankful, thanks John